Wild arms official strategy guide pdf download
As with many of the other guides on my website these are designed to be very google friendly. If you're stuck, and googling to to get done a certain part of the game, that's hopefully how you found this guide!
Inside of the Guardian Shrine you'll find two different puzzles that require you to light torches in a specific order. The first puzzle you come across is shown in the screen shot on the left, each of the four torches you need to light are marked with a number and color coded.
The second set of torches that you need to set ablaze in this dungeon come in an H pattern and are shown in the screen shot to the right. Click on either of these screen shots to enlarge them if you're having trouble seeing them. The only way that you can view the world map is if you first acquire the Magic Map item which is found at the very end of the Mountain Pass dungeon. The southern entrance of the Mountain Pass, shown in my screen shot above; has a crumbled rock wall which you can blow up with a bomb just above the two guards, also shown in the screen shot above.
Inside this small room is where you will find the Magic Map, which will let you view the world map. One of the items you need to collect in order to finish the game is the Ocarina which allows you to summon the Earth Golem to your current location assuming you're on land. This item is found sitting atop a table in a building which is on the eastern end of Filgaia.
Use my map above for better directions, click to enlarge it if you need to. Gemini's Corpse is one of the first dungeons that you need to visit after you obtain the Protowing and can fly around the world map. In the screen shot above, I am standing just outside of Gemini's Corpse on the world map. If you're having trouble finding the dungeon use that map. The Ancient Arena is one of the first locations that you come across after entering the Outer Sea.
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